Haste stacks with Berserk to further reduce charge time. Haste Spell level: 4 Price: 2500 gil In-game description: "Doubles one ally's number of attacks." 100 Cure Potency Bonus Increases Cure potency by 5. Earth damage? It is cast by stacking Thunder and Clear. In 2D versions it decreases the speed modifier by 3 (default being 16 for all targets), and can only be decreased to 12, making the ATB gauge fill nearly 25% quicker. Haste II. Grants Haste to user as well as increasing Accuracy and Evasion by 10. In the Code Crimson mission Machina's Struggle, Machina Kunagiri is permanently under the effect of Haste. Like a Rage Spell, it boosts the movement speed of troops in its area of effect; the Haste Spell, however, does not make them deal extra damage. It is gained through the spell of the same name, from the Mad Rush command ability, the Auto Haste junction ability, and from Quistis's Limit Break Mighty Guard when the Crisis Level is anything above level 1. They are always in the spell list after they have been learned. Targets: an ally (multiple with All materia); adds status: Haste. Haste is granted by the Synergist's Haste spell, or through the use of a Fortisol and the accessories Hermes Sandals and Sprint Shoes. Haste status as indicated by purple ATB bar in. Haste can also be used by Clay Golem, Astos, Lich, and Chaos. FF1: The Real Quest For The Water Crystal. The Haste status decreases the attacker's hit rate on the affected by 25% apart from the versions affected by the Evade bug. Haste is learned by Time Mages from the Firewheel Rod and Templars from the Lohengrin. The EXIT spell existed in FF1 as a key part of resource management and for player convenience. Top of Page. Haste applies the Haste status that makes the target's ATB gauge fill faster, granting them more turns in battle. Click the register link above to proceed. Automatons only cast this spell when equipped with Stormwaker Head or Soulsoother Head, maneuvers and attachments permitting. Let us know if you find any incorrect information. Stun - All of these forms of Haste stack onto one another unless otherwise noted. It has a value of 3784 gold and a rarity of 800. Spell: MP: Target: Effect: Caster: Cost: Cure : 5 : One ally : Heal approx. Also I'd like to play FF5 without relying on those uber-spells yet again.) Higher attack for parts of the game. Enwater - Furthermore, the Garuda summon can cast the quickly fleeting Hastega spell, affecting all players within its area of effect for the same bonus as the Haste spell. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi.Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. I also strongly dislike the Steal ability in most games (often just misses and wastes a turn) and the Blue Mage type characters for the most part (except for Quistis. Mini - Unei's variant is cast over the entire party. Coined Gear Haste, it functions in the same manner as Magical Haste (it will only reduce a character's attack delay and spell recast), but has an independent cap of 256 parts per 1024. Haste functions for unknown reasons on a hexadecimal scale of 1024 units, but is viewable to the players as a rough percentage value instead of a literal numeric value. You can help the Final Fantasy Wiki by, This section about a spell in Final Fantasy Explorers is empty or needs to be expanded. Tornado - AGI controls evasion. Haste Spell is a status boost spell in the Defense Magic sphere. Haste status increases the afflicted's speed. Haste increases a unit's Speed and is gained from Ashe's Hastega spell, which she learns at level 35. Enfrost - The spell affected up to five targets, or more for more experienced casters, provided they were in close range. In the Zodiac versions, it requires the Time Magick 4 license for 50 LP and can be found in the Eruyt Village (Fane of the Path) and be used by the Time Battlemage. It grants the Haste status, cutting half the time between turns for a single ally. Other Uses. Thief. 125 Capacity Point Bonus Increases acquired capacity points by 13%. Haste (also called Fast) is a White Magic spell used by Rosa, Tellah, and Porom. UFFSite offers extensive coverage of the Final Fantasy series (and then some). ARUB - By time you by this you should have pro ring XFER - Waste of time, no need for it Slow2 - It has the same effect as slow but this spell only hits 1 enemy. It has a low turn rate. The term Fast-Cast is both a permanent job trait and visibly on gear, much like the Haste stat. Accelerate target's ATB gauge recharge rate. Benefiting characters experience reduced weapon delay and magic recast timers.March is a similar Song effect bestowed by Bards. They can also be stacked in some versions of the game, which means that in a few rounds you can make a Knight ridiculously powerful, and able to kill bosses in one or two hits. Recovers 299,997 HP and bestows Bravery, Haste and Vigilance (applies in the first battle). Red percentages indicate higher critical rate. It cost 24 MP to use, and it can be bought for 5500 GP in Floatland Town (Floatland) and Muu (Future). Barwater - Haste lasts for 32 seconds, but also makes other buffs wear off faster. Their speed in any form was also doubled. Warp -. In FF1? The mages may not enter battle as a Time Mage. Worst FF1 Spell; If this is your first visit, be sure to check out the FAQ by clicking the link above. Break - (Breakga) - This section about an ability in Final Fantasy XIV is empty or needs to be expanded. Monks and Puppetmasters must use hand-to-hand weaponry to activate Martial Arts; equipping staves or daggers, for example, will not activate the trait. Best boss spell in the game, doubles physical damage. Several Haste-based abilities appear in numerous other games. The haste status increases a unit's CT recovery rate. The Hermes Sandals accessory provides Auto Haste, Haste is a level 2 Time Magic spell and its upgraded version, Hastega, casts the status on the entire party in one go. In the 2D versions, it decreases the speed modifier by 3 (default being 16 for all targets), and can only be decreased to 12, making the ATB gauge increase nearly 25% normal speed. It can be bought in Florem for 400 pg. Hits function as an attack multiplier, making it a core component of physical damage. Refresh - Spirit Surge, the Dragoon special job ability, grants 25% worth of Magical Haste. It can be bought in Grandship and Chompshire for 400 pg. Each level of spells has four different spells to choose from. For this reason, some players will choose to create gear sets with a cumulative Haste+26% to compensate for the final 6/1024 parts they would otherwise miss through equipping Haste+25% (250/1024) in gear normally. The spell increases the user's action speed for a couple of turns. If a second Haste Spell is cast on a target, the more powerful of the two effects will take precedence. This spell will displace a single instance of each of expeditious retreat, mass haste, and blinding speed, provided those spells had been cast by the caster of haste. 145 Healing Magic Cast Time Decrease Bosses and instant death Icons Are Mysterious Here is a My Little Pony (RPGMaker) parody of FF1. Any instant death spells - I never use them. Rather than speeding up the ATB bar, the character's actions are acted out faster which can be beneficial for abilities like Trigger Happy. Grants Haste to party as long as user is dancing. 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